Rabu, 23 Mei 2012

Expectations For The New Elder Scrolls

By Ian Jensen


Speculation about the content of the next Elder Scrolls game runs rampant. Skyrim was good, but not perfect- there's room for improvement, definitely. So, let's look at some of the more interesting possibilities for future changes.

Skyrim blows you away with the game's beginning, but can't keep up that pace beyond its start. Alduin, lord of the dragons, attacks a village; it's a very effective scene at conveying the sheer power and scale of the dragons which pose your primary enemy. From there, though- you travel around Skyrim, killing dragon upon dragon. It definitely can't be called boring, but it's somewhat predictable. This is a problem, since the Elder Scrolls games have specialized in incredible quests and storytelling.

Skyrim's main quest line isn't bad, per se, but there are fairly few interesting twists or developments on the basic plot thread. It'd be nice to see some truly unpredictable twists; introduce new enemies well into the game. Dragons were a breathtaking foe to fight- ideally, the central enemy of the next Elder Scrolls game should be something even larger and more dynamic. On a tangental concept- it'd be nice to see alternate endings, like in the Fallout series. Furthermore, while Skyrim has a wide variety of player classes the main quest line is clearly designed under the assumption that the player is a melee warrior; it'd be nice to see more changes based on the player's abilities.

Hand to hand combat is, at long last, implemented in Skyrim. In itself, that's interesting. Unfortunately, the actual implementation leaves something to be desired; the hand to hand system is shallow and boring to work with. It's a good starting point, but hand to hand combat should really have its own unique skill tree. Right now, hand to hand combat does limited damage and lacks many avenues of attack; that's true even at high levels.

Staves are somewhat dull. That's not new to Skyrim, but it's somewhat problematic just how monotonous play with a staff is. Furthermore, they don't raise any skills- well, with the exception of using Enchanting to recharge them. It'd be great if, in future installments, staves bolstered all your spells. Furthermore, there should probably be more than two options.

The Dark Brotherhood. There's so much to talk on this topic. The Dark Brotherhood made you feel literally like a BOSS in Oblivion. In Skyrim it's not that great, I think it's because the Brotherhood gets much less notoriety than in Oblivion. In my opinion it would amazing to see The Dark Brotherhood and the Morag Tang trying to destroy each other in the next game. Who are the Morag Tang?. Basically, it's an ancient guild of assassins. They reside in the land of Morrowind and appeared in in the third Elder Scrolls game.

Make magic more "stealthy". Really, the only "silent" magic in Skyrim is illusion magic. There is no way to sneak up to someone and blast a destruction spell. This could be considered as an abuse, taking in account that you would DESTROY most enemies without even being detected. Thought this could be fixed by lowering the damage ratio. Apart from this, it would be nice to see earth destruction spells. Also, bring back the option to create custom spells. With both of these, imagine the possibilities.

There is no doubt that we all love Skyrim. However, Bethesda left as a bit thirsty for new content and, as a result, has left us eagerly waiting for a DLC pack. It would be better for them to create an expansion-like DLC, and then just introduce the subsequent installment of The Elder Scrolls for the future consoles.




About the Author:



Tidak ada komentar:

Posting Komentar